![]() ![]() This target is located in Assets/Editor/Vuforia/ImageTargetTextures/VuforiaEmulator/.Īlternatively, open the tab File -> Build Settings and select your platform and build to your device. You can test the Ground Plane feature in Play Mode with a target that must first be printed.When complete, locate and open the 3-GroundPlane scene in the Project tab under Assets/SamplesResources/Scenes.This will install the Vuforia Engine and all necessary dependencies. Select the Vuforia Core Samples and press Import.In the dropdown menu, select My Assets,.Return to the Unity Editor and open the Package Manager from the tab Window -> Package Manager.Make sure you are logged in with your Unity account. Select and add the Vuforia Core Samples to your assets.Navigate to the Unity Asset Store (in a web browser) and search for Vuforia.Set it up with the Vuforia Engine according to the Getting Started guide here. Create and open a new project in Unity. ![]() The Ground Plane is best demonstrated through the Vuforia Core Samples for Unity and we recommend starting here to get familiar with the concepts and components to build your own surface detecting AR experience. Ground Plane is only compatible with devices supported by Platform Enablers (ARKit/ARCore) or devices that have been specifically calibrated by Vuforia Engine. See the Recommended Devices List for the latest device coverage. NOTE: Ground Plane is supported for Android, iOS, and UWP. It is available from the Unity Asset Store. We recommend using the Vuforia Core Sample as a starting point. This guide will introduce you to creating an Augmented Reality experience in Unity with the Ground Plane feature. ![]()
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